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Editing and making your own campaigns Getting Started,
Advanced Editing 1.Images | 2.Links and E-mails | 3.More [Options] Sections. 4.Options | 5.More [Header] Variables Header Variables | 6.Changing Text Colors | 7.Sacrificing for Knowledge | 8.Branching using MissionBegin | 9.Using denySalvage | 10.Outposts in Your Campaign | 11.Branching with MissionFork | 12.The Tell Command | 13.Creating Menus with $Menu | 14.Formatting Text and Graphics | 15.The $Timeout event | 16.The $OnExit event | 17.adding a DEMO to your Campaign | 18.Re-positioning the Text Window (with $MoveDialog)| 19.Timing with [@ ] | 20.Using the Debug Hotkey | 21.Moving the screen window with $View| 22.Variable basics | 23.IF/THEN Conditionals | 24.The $PlaySound command | 25.Netstorm Command List

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denySalvage

denySalvage

denySalvage is a simple command to implement, just insert denySalvage = 1 after the myTech command and the player will be unable to salvage anything! This would be ideal for games where you truly want the player to be trapped by bridges or for some reason in the plot the player must not just sell his fortifications. Here is an example of how to use it:

[Header]

missionType = "tutorial"
myStartMoney = 3000
myTech = "sunArcher;sunCannon;sunAviary;windBattery"
denySalvage = 1

Have fun, and please try to find a use for this or just test it out and see what happens. Anyway good luck in your mapmaking!

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