Wikia

NetStorm Wiki

Watchlist Recent changes

Outposts in Your Campaign

Editing and making your own campaigns Getting Started,
Advanced Editing 1.Images | 2.Links and E-mails | 3.More [Options] Sections. 4.Options | 5.More [Header] Variables Header Variables | 6.Changing Text Colors | 7.Sacrificing for Knowledge | 8.Branching using MissionBegin | 9.Using denySalvage | 10.Outposts in Your Campaign | 11.Branching with MissionFork | 12.The Tell Command | 13.Creating Menus with $Menu | 14.Formatting Text and Graphics | 15.The $Timeout event | 16.The $OnExit event | 17.adding a DEMO to your Campaign | 18.Re-positioning the Text Window (with $MoveDialog)| 19.Timing with [@ ] | 20.Using the Debug Hotkey | 21.Moving the screen window with $View| 22.Variable basics | 23.IF/THEN Conditionals | 24.The $PlaySound command | 25.Netstorm Command List

view this alone

Outposts in Your Campaign

Outposts

Outposts are incredibly simple to put into your campaigns. All you have to do is add outpost to your MyTech list and bingo - the player can build an outpost by putting it into production in his Sun Workshop. I don't think the AIs can use outposts though you might want to try it out...

Here's an example of what you might normally have in your MyTech statement:

MyTech = "sunArcher;sunCannon;sunAviary"

Now to make the outpost a possibility the MyTech list would simply change to:

MyTech = "sunArcher;sunCannon;sunAviary;outpost"

Very simple indeed! Now you can have maps very far away and perhaps have a island hopping scenario where the player is fighting towards the AI and building outposts to secure the land. See what you can do!

Pages on NetStorm Wiki

Add a Page
162pages on
this wiki
Advertisement | Your ad here

Latest Photos

Add a Photo
189photos on this wiki
See more >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki