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Editing and making your own campaigns Getting Started,
Advanced Editing 1.Images | 2.Links and E-mails | 3.More [Options] Sections. 4.Options | 5.More [Header] Variables Header Variables | 6.Changing Text Colors | 7.Sacrificing for Knowledge | 8.Branching using MissionBegin | 9.Using denySalvage | 10.Outposts in Your Campaign | 11.Branching with MissionFork | 12.The Tell Command | 13.Creating Menus with $Menu | 14.Formatting Text and Graphics | 15.The $Timeout event | 16.The $OnExit event | 17.adding a DEMO to your Campaign | 18.Re-positioning the Text Window (with $MoveDialog)| 19.Timing with [@ ] | 20.Using the Debug Hotkey | 21.Moving the screen window with $View| 22.Variable basics | 23.IF/THEN Conditionals | 24.The $PlaySound command | 25.Netstorm Command List

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Outposts in Your Campaign

Outposts

Outposts are incredibly simple to put into your campaigns. All you have to do is add outpost to your MyTech list and bingo - the player can build an outpost by putting it into production in his Sun Workshop. I don't think the AIs can use outposts though you might want to try it out...

Here's an example of what you might normally have in your MyTech statement:

MyTech = "sunArcher;sunCannon;sunAviary"

Now to make the outpost a possibility the MyTech list would simply change to:

MyTech = "sunArcher;sunCannon;sunAviary;outpost"

Very simple indeed! Now you can have maps very far away and perhaps have a island hopping scenario where the player is fighting towards the AI and building outposts to secure the land. See what you can do!

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